![]() Red mostly impact the enemies in the room, green effects mostly the card effects and room layout, and the blue are magical cards that make a variety of effects happen. There are three colors ? red, green, and blue. In some annoying cases, those certain doors will also require the right card color along with a specific number. A zero will also overrule any number and take the counter back to one.Ĭertain doors will only open if you have certain cards, either above or below a certain number. So if you put a 4 card in the place of a 1, the next door in the 4 room will require a 5 card, skipping the 2 and 3. If you put a higher number card than what the door requires, the counter will pick up from there. You can keep this chain going from one to nine, but then you will need a zero card to continue for your next card. Each subsequent door will require one number greater to open and move on. How the number system works on the doors:Įvery first door in every world will need a one-or-above card. ![]() Each time he gets damaged or becomes a victim of a card break, the meter counts back down with the respective damaging card number until it hits 0 and he reverts back to his normal self. Once Riku reaches the limit (it increases with each meter boost on level-ups), he goes into a much more fast and damaging form. Each time you card break, the difference goes towards the Dark Meter counter on the upper left side of the screen. In place of the card points are Attack Points, which cause Riku to do more damage in an attack. Riku's deck is stacked for him each time he enters a new world or boss battle. In order to do this though, he has to go after Moogle points, which help him get new and hopefully helpful cards from the Moogle shop, and he also has to hope that these cards aren't outside his Card Point limit. Sora can modify his deck to suit the world and enemies he's facing. Riku has one weapon, about one magical and three fighting sleights at his disposal, and one tap of the reload box quickly reloads his deck. Sora has a number of different keyblades to use as weapons, he can make many, many sleights, and has to charge a counter each time he wants to reload his deck. Riku/Rebirth mode is similar to Sora's story, but they are totally different characters, with totally different battle strategies: Riku gets to the castle, decides to confront his past, and does so by spending the rest of the game kicking ass. He essentially stumbles around clueless for the first 11 floors, never shutting up and always asking stupid questions, while occasionally fighting "Riku" a bunch of times. I love not only the Riku/Rebirth/Reverse Mode (yes, there are three different names for this), but the character of Riku himself. At least you can watch our speedruns without fear of progressive sound de-sync, which every one of those Chain of Memories videos seem to have for some reason. Most of the things you see being done in that version on Youtube are out of the question in this run, or simply won't happen in the US version. ![]() It should be noted noted right away that the Japanese version of this game is a lot easier than the US version in terms of difficulty.
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